
Warehouse reuse, golden hour street
P. Novak · Blender + Cycles
Tutorials · Breakdowns · Software guides
ArchVizDaily teaches arch viz the way studios actually work: real project files, full render settings, and honest breakdowns from clay to final frame.

55 articles
Definitions, workflows, career paths and the software landscape, the hub everything links back to.
02.14 articles
Site context, vegetation, HDRI lighting and post-production for exterior shots that sell.
03.12 articles
Daylight studies, fabric and wood shaders, camera composition and the art of believable clutter.
04.5 articles
Lumen, Nanite, datasmith pipelines and building interactive walkthroughs clients can explore.
TUTORIALDenoising, tone mapping, and the three settings that quietly ruin most exterior skies. A battle tested Corona 12 setup, pulled from six years of production work.
LIGHTINGWhy your dusk renders keep coming out orange instead of warm, and the two node change in V-Ray 7 that fixes it in about ninety seconds.
BREAKDOWNAO, Z depth, cryptomatte, and the twenty minutes of Photoshop that did half the work on this 3ds Max hillside exterior.
INTERIORSPortals, wall bounce, and why your window light keeps looking like a stage set. A working method for interiors that read as photographed rooms, not renders.
REAL-TIMEDatasmith, Lumen scene detail, and the reflection settings nobody tells you about. A production ready UE5.4 setup for interactive walkthroughs.
WORKFLOWCycles X, geometry nodes for foliage, and the render settings that closed the gap with Corona on this small brutalist project.
Three renders, judged the way a studio judges: light, materials, composition. Score each from 1–5 and the board re-ranks live. Top render earns a full pass-by-pass breakdown next issue.

P. Novak · Blender + Cycles

D. Ferreira · V-Ray 7

K. Tanaka · Corona 12

A. Ruiz · V-Ray 7

M. Okafor · Corona 12

S. Lindqvist · Blender + Cycles
Scores reset every Monday · See past winners · Voting is anonymous, one ballot per criterion.
Architectural visualization (arch viz) is the craft of turning unbuilt architecture into images, animations and interactive experiences, using 3D software to communicate a design before it exists.
Most studios pair a modeling package (3ds Max, Blender, SketchUp) with a renderer (Corona, V-Ray) or a real-time engine (Unreal Engine 5, Twinmotion, D5).
Freelance exterior stills typically range from $300 to $1,500+ per image depending on complexity, revisions and market; studio work and animation run higher.
With focused practice, expect 6–12 months to portfolio-ready exteriors and interiors.
Scene files, render settings and post-production recipes from working arch viz artists. No render-farm spam.
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